Common Actor Operations#
See also
Assets used in creation of animations are a part of:
Place actors#
Drag & Drop from the Content Browser#

Replace actors#
Using Context Menu#

Replace selected actors with
does exactly that.
Duplicate actors#
Alt + Drag#
Press Alt and drag any gizmo axis to duplicate actor.
Note
This feature does not work inside of actor blueprint viewport.

Using Ctrl+D#
Press Ctrl+D and then drag newly created actor using gizmo, or

Using Context Menu#
Use Edit in Context menu.

Using Copy Paste#

There is an extra feature, Paste Here
which pastes copied actor at click location

Selecting Actors#
Using outliner#

Select Transparent/Translucent Actors#

To select transparent/translucent actors, use Settings menu and enable Allow Translucent Selection
Opaque
or Masked

Marquee Selection#
Press CTRL+ALT+LeftMouseButton and drag to enable marquee selection mode.
Press CTRL+SHIFT+ALT+LeftMouseButton and drag to add actors to selection using marquee.

Strict Box Selection#


This function enforces that actors selected by marquee selection have to be fully encompassed by the selection rectangle.

Box select Occluded Objects#


Allows marquee selection to also select objects behind other objects and outside the view.

Rename Actors#

Press F2 to rename selected actors. or RightClick on actor and go in Edit
section in context menu.
Note
You cannot rename multiple actors at once using this method.
Change Visibility#
Hide Selected#

To hide actor in editor, press H
Note
Once you go into play, simulate mode or switch Levels actors will reappear.
Alternatively use Show Only Selected
to hide everything else.
Note
This includes lights and sky box.
Show/Unhide selected actors#

To unhide only selected actors, go to editor_outliner, and click on eye icon
Show/Unhide all actors#

To unhide all hidden actors, press CTRL+H
Show/Hide Selected at startup#

Once editor is in Play or Simulate state, selected actor will unhide/hide.
Show all at startup#

Any actors that had Show/Hide Selected at startup set, this function will reset the state to default.
Actor Groups#

Actors can be grouped to make moving multiple actors easier.

Grouping using context menu#
New actors can be added to group anytime using Regroup

Unlocking group makes individual actors movable again until group is locked again.

Ungrouping removes the group bond between grouped actors.

Allow Group Selection
temporarily disables all groups and group functionality.

Upon pressing delete on a group, all actors being a part of this group are deleted. Warning message will be shown

Actor Groups cannot be grouped, only merged. Attaching Actors feature allows this, not only with single actors but groups too.
Attaching Actors#

If you want to other actor copy transforms (location, rotation and scale) of other actor, but not be a component of it or in a group use Attach To
from actor context menu.

It does not change scale of objects upon attaching, but after being attached it scales with parent actor.#
Attached actors will be visible in outliner hierarchy

Upon parent actor deletion, child actors are simply detached.
Unlike Actor Groups, child actors can have other child actors attached to them and even whole groups.
