Viewport Camera#
Viewport Camera Types#

Perspective - the default view
Orthographic - useful for precise actor placement
Keyboard shortcut
Keyboard shortcut
[ALT]
+ [G] or [H] or [J] or [K]
-> Perspective, Front, Top, Left[ALT] + [SHIFT] + ...
reverses the orthographic view, eg. Left -> RightViewport Camera Options#
Viewport Camera Field of View (FOV)#

Unreal Engine uses Horizontal FOV, hence (H) in title.
Default value is 90°
Viewport Camera Far View Plane#

Far View Plane defines how far does the object need to be from camera to not be rendered.
Useful for large worlds to improve performance.
Setting value to 0 sets it to Infinite
Viewport Camera Bookmarks#

Bookmarks save viewport camera location
Bookmarks are saved into current level.
Bookmarks are moving the camera in ALL viewport windows.
Go to bookmark: Any number key from
[0]
to [9]
Set new bookmark:
[CTRL]
+ Any number key from [0]
to [9]

You can manage bookmarks in Viewport Options
menu.#
Compact Bookmarks
simply removes empty slot gaps between saved bookmarks.

Focus camera#
Focus viewport camera on selected actor(s)#
Select at least one actor and press F

Change Camera Speed#

Use Change Camera Speed
menu in editor viewport.
Camera Speed Scalar
multiplies that value, allowing for more precise or faster camera movement.Realtime Toggle#



Disabling realtime pauses all animations, physics and particle systems.
While realtime is off, some windows will report it to the user and viewport toolbar will have extra toggle to turn it on.
Keyboard shortcut is
[CTRL] + [R]
Note
While using Simulate or Play, viewport is only updated while viewport camera is moving.