Importing Assets using glT/glTF Files#

All types of glTF files are supported
.glT
.glTF
.glTF with separate texture files
Untick if you want to set different settings to different imported files.
Common#
gltf Import Offset Translation
gltf Import Offset Rotation
gltf Import Offset Uniform Scale
Common Meshes#
gltf Import Force All Mesh as Type
gltf Import Import Lods
gltf Import Vertex Color Import Option
gltf Import Vertex Override Color
gltf Import Recompute Normals
gltf Import Recompute Tangents
gltf Import Use Mikk TSpace
gltf Import Compute Weighted Normals
gltf Import Use High Precision Tangent Basis
gltf Import Use Full Precision UVs
gltf Import Use Backwards Compatible F16Trunc UVs
gltf Import Remove Degenerates
Common Skeletal Meshes And Animations#
gltf Import Import Meshes In Bone Hierarchy
gltf Import Use T0As Ref Pose
Static Meshes#
gltf Import Import Static Meshes
gltf Import Import Collision According To Mesh Name
gltf Import One Conves Hull Per UCX
gltf Import Build Nanite
gltf Import Build Reversed Index Buffer
gltf Import Generate Lightmap UVs
gltf Import Two Sided Disatnce Field Generation
gltf Import Enable Physical Material Mask
gltf Import Min Lightmap Resolution
gltf Import Source Lightmap Index
gltf Import Destination Lightmap Index
gltf Import Build Scale
gltf Import Distance Field Resolution Scale
gltf Import Distance Field Replacement Mesh
gltf Import Max Lumen Mesh Cards
Skeletal Meshes#
gltf Import Import Skeletal Meshes
gltf Import Import Content Type
gltf Import Import Morph Targets
gltf Import Update Skeleton Reference Pose
gltf Import Create Physics Asset
gltf Import Threshold Position
gltf Import Threshold Tangent Normal
gltf Import Threshold UV
gltf Import Morph Threshold Position
Animations#
gltf Import Import Animations
gltf Import Import Bone Tracks
gltf Import Animation Length
gltf Import Frame Import Range
gltf Import Use 30Hz to Bake Bone Animation
gltf Import Custom Bone Animation Sample Rate
gltf Import Snap To Closest Frame Boundary
gltf Import Import Attributes as Curves or Animation Attributes
gltf Import Set Material Curve Type
gltf Import Material Curve Suffixes
gltf Import Remove Redundant Keys
gltf Import Do not import curves with only 0 values
gltf Import Delete Existing Animation Attributes
gltf Import Delete Existing Animation Curves
gltf Import Delete Existing Morph Target Curves
Materials#
gltf Import Import Materials
gltf Import Material Import
gltf Import Parent Material
Textures#
gltf Import Import Textures
gltf Import Detect Normal Map Texture
gltf Import Flip Normal Map Green Channel
gltf Import Import UDIMs
gltf Import File Extensions To Import as Long Lat Cubemap
gltf Import Prefer Compressed Source Data
gltf Import Allow Non Power of Two