Actor pivot offset (Move 3D gizmo)#

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Use pivot offset if it’s difficult to place or rotate actor to your target translation.


Temporary pivot point change#

Drag the pivot manually#

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Hover mouse cursor over the gizmo and press LeftAlt+MiddleMouseButton and drag it.


Set pivot to mouse cursor location#

Select one or more actors and place your cursor where you wish to place your pivot point, open context menu (RightMouseButton) and select Pivot ‣ Set Pivot Offset Here

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Set Pivot Point Here (Snapped) is going to place it snapped to nearest grid point. Grid snapping can be configured in Grid Snapping Settings.

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Center pivot between multiple actors#

Center on Selection will set the pivot point in the center of all selected actors.

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Note

Center is measured from default pivot points.

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Make pivot offset permament#

Pivot point changes are temporary.

To make Unreal Engine remember your custom settings, set custom pivot offset and select Set as Pivot Offset.

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You can always reset it to default, using Reset Pivot Offset.

Note

These changes are only applied to selected actor instances.